Skills and Software
| • Photoshop |
• Digital Painting / Illustration |
• Iterative Design / Prototyping |
| • Illustrator / Flash |
• GUI and Icon Design |
• Sprite Animation |
| • 3ds Max / Mudbox |
• Low / High Poly Modeling |
• Texture Creation |
| • Dreamweaver |
• HTML, CSS, PHP |
• Web Design |
| • Unreal Engine |
• Modular Design |
• LOD Iteration |
| • Wiki Creation / Documentation |
• World Building / Creation |
• Dramatic Storytelling |
Experience
Freelancer: Business Solutions
Boise, ID (Present)
- Remotely aided clients in understanding their options when considering marketing and branding for their business.
- Provided solutions to the problem of making a client’s brand feel unique and relevant.
- Facilitated branding and design through websites, logos, business cards, and other staples of corporate identity.
- Through an iterative process, fast-tracked asset creation to paralle with product launch windows.
Great White Games (Pinnacle Entertainment)
Mesa, AZ (2009)
- GUI and Icon Artist tasked with painting over 70 icons at high resolution.
- Maintained unity, in both color and style, for a wide variety of assets.
- Appointed the freedom to concept each painting, while entrusted to stay true to an existing IP.
- Required to be open and flexible, while providing professional experience, during an iterative design process.
Primeval Games
Tempe, AZ (2007-2008)
- Lead Artist for ‘Starflight: The Lost Colony’; entrusted with creating a consistent feel throughout all elements of the game.
- Swiftly and accurately rebuilt an existing but disjointed art asset pool.
- Collaborated with Programmers to create a unique, tile-based, terrain building algorithm.
- Created all the final art assets. 12+ functional GUI screens, buttons, sprite sheets for Player and Mobs, as well as tile sheets for Terrain.
University of Advancing Technology
Tempe, AZ (2006-2008)
- Created daily content for UAT’s internal marketing department. Web/Flash based GUIs, informative and stylish desktop backgrounds, as well as internal posters and fliers.
- Layout Designer: Participated as part of a team in creating intriguing and cohesive design layouts.
- Consistently entrusted with leading roles when placed in teams; creating comfortable and efficient work environments.
QualityLogic
Boise, ID (2004)
- Over 40 hours a week testing prototype hardware/software for compatibility with other products.
- Learned practical use of the scientific method, and how to cross test scenarios against hypothesized variables.
- Learned the intricacies of writing coherent bug reports, predicting bugs through iteration, and creating workarounds while waiting for fixes.
Education
University of Advancing Technology
Tempe, AZ (2006-2008)
- Bachelor’s degree in “Game Art and Design”, with an emphasis on Environment Asset, and GUI, Creation.
- Lead Artist on a student-organized Half Life 2 Mod.
- Charged with developing work-flows regarding asset and texture creation, as well as implementing assets into the Source engine.
- Created in-house tutorials for less experienced modelers and texture-artists.
ITT Technical Institute
Boise ID (2001-2003)
- Associate’s degree in Multimedia Technologies, with an emphasis on Graphic Design.
- Instructed students with little-to-no artistic background on the concepts of primitive shapes in everyday objects.
- Entrusted to act as Project Manager: Repeatedly assuring that student projects had a unified quality before presenting for finals and graduation.