Skills and Software

• Photoshop • Digital Painting / Illustration • Iterative Design / Prototyping
• Illustrator / Flash • GUI and Icon Design • Sprite Animation
• 3ds Max / Mudbox • Low / High Poly Modeling • Texture Creation
• Dreamweaver • HTML, CSS, PHP • Web Design
• Unreal Engine • Modular Design • LOD Iteration
• Wiki Creation / Documentation • World Building / Creation • Dramatic Storytelling

Experience

Freelancer: Business Solutions
Boise, ID (Present)
  • Remotely aided clients in understanding their options when considering marketing and branding for their business.
  • Provided solutions to the problem of making a client’s brand feel unique and relevant.
  • Facilitated branding and design through websites, logos, business cards, and other staples of corporate identity.
  • Through an iterative process, fast-tracked asset creation to paralle with product launch windows.
Great White Games (Pinnacle Entertainment)
Mesa, AZ (2009)
  • GUI and Icon Artist tasked with painting over 70 icons at high resolution.
  • Maintained unity, in both color and style, for a wide variety of assets.
  • Appointed the freedom to concept each painting, while entrusted to stay true to an existing IP.
  • Required to be open and flexible, while providing professional experience, during an iterative design process.
Primeval Games
Tempe, AZ (2007-2008)
  • Lead Artist for ‘Starflight: The Lost Colony’; entrusted with creating a consistent feel throughout all elements of the game.
  • Swiftly and accurately rebuilt an existing but disjointed art asset pool.
  • Collaborated with Programmers to create a unique, tile-based, terrain building algorithm.
  • Created all the final art assets. 12+ functional GUI screens, buttons, sprite sheets for Player and Mobs, as well as tile sheets for Terrain.
University of Advancing Technology
Tempe, AZ (2006-2008)
  • Created daily content for UAT’s internal marketing department. Web/Flash based GUIs, informative and stylish desktop backgrounds, as well as internal posters and fliers.
  • Layout Designer: Participated as part of a team in creating intriguing and cohesive design layouts.
  • Consistently entrusted with leading roles when placed in teams; creating comfortable and efficient work environments.
QualityLogic
Boise, ID (2004)
  • Over 40 hours a week testing prototype hardware/software for compatibility with other products.
  • Learned practical use of the scientific method, and how to cross test scenarios against hypothesized variables.
  • Learned the intricacies of writing coherent bug reports, predicting bugs through iteration, and creating workarounds while waiting for fixes.

Education

University of Advancing Technology
Tempe, AZ (2006-2008)
  • Bachelor’s degree in “Game Art and Design”, with an emphasis on Environment Asset, and GUI, Creation.
  • Lead Artist on a student-organized Half Life 2 Mod.
  • Charged with developing work-flows regarding asset and texture creation, as well as implementing assets into the Source engine.
  • Created in-house tutorials for less experienced modelers and texture-artists.
ITT Technical Institute
Boise ID (2001-2003)
  • Associate’s degree in Multimedia Technologies, with an emphasis on Graphic Design.
  • Instructed students with little-to-no artistic background on the concepts of primitive shapes in everyday objects.
  • Entrusted to act as Project Manager: Repeatedly assuring that student projects had a unified quality before presenting for finals and graduation.
© 2007 - 2011 Andrew B. Chason       The Time is 08