Andrew B. Chason

Kry8ter@gmail.com

Objective: To lend my experience and creativity as an Interactive Designer to a team dedicated in bringing about the inspiration and entertainment of others.

Training:

University of Advancing Technology (2007)
2625 W Baseline Rd
Tempe, AZ 85283
(602) 383-8228

Bachelor’s degree in Game Art and Design, with an emphasis on Environmental Asset and GUI Creation.

• Lead Artist on a student-devised Half Life 2 Mod.
• Charged with developing work-flows regarding asset and texture creation, as well as implementing assets into the engine.
• Eagerly instructed and aided less experienced modelers and textures.

ITT Technical Institute (2003)
12302 West Explorer Drive
Boise, ID 83713
(208) 322-8844

Associates degree in Multimedia Technologies, with an emphasis on graphic design.

• Knowledgeable in Flash, Director, 3DSMax,and Premiere.
• Instructed students with little-to-no artistic background on the concepts of primitive shapes in everyday objects.

Eagle High School (2000)
574 Park Lane
Eagle, ID 83616
(208) 939-2189
High School Diploma

• Was asked to instruct a class of 30 on the basics of HTML editing, and layout.
• Throughout school has taken (and passed) five levels of Art / Design.
• Instructed others on the layout and identification of the various internal components of a PC during a class on Networking.

Other Skills / Accomplishments.

• Self taught through Photoshop 4, has used religiously
since (now PS CS3).
• Utilized 3DsMax since version 5.
• Has built 7 working PCs from the ground up.
• Understanding of all major MS-Office products.
• Windows 98, ME, 2K, and XP.

• HTML, CSS, Some PHP.

Employment:

Truth For Today World Mission School (2008)
2209 Benton St
Searcy, AR 72143

• Head of Multimedia Arts.
• Responsible for re-branding the company, creating new logo, layout, and marketing solutions.
• Tasked with giving interior publication design a new and cohesive modern look.

Primeval Games (2008)
Starflight: The Lost Colony
www.starflightgame.com

• Lead Artist charged with creating a consistent feel throughout all elements of the game, from Creature and Ship Design, to GUI Layout and Design.
• Allowed the honor of working on a sequel to a well established IP.
• Swiftly and accurately rebuilt an existing but disjointed art asset pool.

University of Advancing Technology
(2006)

2625 W Baseline Rd
Tempe, AZ 85283
(602) 383-8228

• 20 hours a week in the New Technologies Lab.
• Created content daily for UAT’s internal marketing department. Web/Flash based GUIs, informative and stylish desktop backgrounds, as well as posters and fliers.
• Participated as part of a team in creating intriguing and cohesive design layouts.

Citi-Group (2005)
9324 West Emerald
Boise, ID 83703
(208) 327-6013

• 40 hours a week in a Customer Care center receiving ‘inbound’ calls.
• Required to, through deductive reasoning, analyze customers overall
credit picture and assess possible solutions to current problems.

QualityLogic (2004)
6148 N. Discovery Way, Suite 175
Boise, ID 83713 USA
(208) 424-1905

• 40 hours a week testing prototype hardware/ software for compatibility with other products.
• Learned practical use of the scientific method, and how to cross test engines against all possible variables.

County Line Publishing (1999)
2460 S McDermott Rd.
Kuna, ID 83634

• Worked as needed assisting with layout of publication, graphic design, data entry, and delivery of product.
• While self teaching in Photoshop, learned the practicality of various layouts and the function of DPI.

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